![]() Companies are national-level entities that are established by a country, with each country being able to support a certain number of companies based on factors such as technology and laws. Also, please note that this is very much a feature under development, so expect placeholder/WIP art, names, numbers and interfaces!īut enough preamble, let’s get into the details. However, Companies is a feature that we consider to have near limitless potential for expanding on and hooking into more parts of the game, so I’ll wrap up the dev diary by mentioning some of the ideas we have for building on this feature in the future. Companies are also intended to add more flavor and differences in gameplay between different nations, as well as giving players more of a reason to care about prestige and their position in global national rankings.īefore I go into the nitty-gritty, I should mention that this dev diary is going to be focused mainly on the Companies feature in the form that will be available in the first open beta release, with a fairly narrow focus on achieving the above design goals for economic specialization, flavor and prestige. Have a wonderful life, all of you.both real and virtual.Hello and welcome back to a new round of Victoria 3 dev diaries! Today we’re going to be talking about Companies, a new free feature being added in the 1.5 update, which will be available to test and feedback on in the first version of the 1.5 open beta.Īs we have previously mentioned, one of our major focuses for the 1.5 update is to improve the replayability and challenge in the core economic gameplay loop, and the main purpose of the Companies feature is to do just that by encouraging countries to specialize in certain industries and develop competitive advantages against other nations. And thanks to all you Forum people for making me laugh, teaching me, making me think, and being my friends. Thank you to Linden Lab for making this weird and wonderful place. But now it's time to turn to other things. I've done a lot of things, made a lot of friends, and had a lot of laughs. SL has been a big part of my life for a long time, and it's been, on the whole, a very good part. I don't have all that many years left, and if I don't want to shorten that time, I need to pay more attention to my health, as well as free up time to get all those things done that I've been putting off until "someday soon". The health issues really brought home that for almost the last two decades I've been living a large part of my life in front of a monitor. One of the things that can cause this is sitting in one place too long, and lord knows, SL has contributed to that. And last month, I was diagnosed with a couple of blood clots in my leg, or deep vein thrombosis. My eyesight isn't what it used to be, and after a few hours, I can't see the computer screen clearly, no matter what glasses I use. ![]() I got tired of constantly fighting my inventory, tired of taking an hour to put together a new outfit, tired of saying the same things over and over and over. Many other things, little and big, have changed, and I've noticed that more and more, the advice I give people is outdated. ![]() Not because they are bad, but because now, if I wanted to keep helping newcomers, I'd have to learn a whole new thing.and I couldn't bring myself to even try. The introduction of the new Senra avatars didn't excite me, it appalled me. Partly, I'm leaving because I realized I can no longer change with the times. I'm not mad at anyone, I'm not bored (or not completely), I'm not flouncing. Now I am pretty sure that I'm actually ready to turn out the light, close the door, and walk away for good. A bit over two years ago, I took a year long sabbatical, then for the last year I've been active again. I debated with myself before making this post, and finally decided that it would be better to do so, rather than to just leave my friends wondering "Whatever happened to Lindal?"Īfter 17 years, I'm leaving SL.
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